Vectors in the world of pixels, step 2.
Again, open same photo you used in the first step. Save is as new .psd file (in our case it's VectorEye.psd). And here, too, we'll use commands Desaturate and Auto Levels. With help of Crop tool (hotkey - C) you have to make a slice of eye. We'll enlarge it 4-5 times using Image Size command in menu Image. Don't worry if your photo looks blurry and too big. In menu Filter/Distort choose filter Displace. In dialog, you need to set both Scale options to 10%, and for the Displacement Map set "Tile", and for Undefined Areas check on "Repeat Edge Pixels". Photoshop, then, wants you to show him path to the Displacement map. You can find some of them in the Photoshop's Plug-In folder. That map, which we need, is Honeycomb (10%).psd. After we selected map, we can see hexagonal pixelation which is used on the slice of an eye. Because, after vectorization, we want to escape from 90°-degrees picture, we'll use tool Dodge (hotkey - O) and brush out the edges of picture, which will give us transparent area, on that places of picture, and get eliptical shape of eye:
Here, too, we'll add one Treshold Adjustment Layer with value of 32. We need to create new set with name "Eye" and give him color you want. After that, using Magic Wand tool (hotkey - W) you need to select dark area and make a work path in Paths pallete. Next, create a new Solid color layer with RGB values of 32. And again, we're on our 'dry' work. It's about repeating process as you did in the previous step, with only difference, that we'll not make 8 repeatings, instead, here we're make only 4 of the drags of color, with values of 96, 160 and 224. Of course, result will not be detailed as in the first step. After that, it's posibble to have those artefacts again. You can remove them again with Direct Selection tool. 'Till next time, enjoy your staying on blog and bye.

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